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Magic is something a Vulpin can use to damage any Monsters that oppose it. Monsters, however, can also utilize Abilities to deplete a Vulpin's Health Points or to heal themselves. The vast majority of Magic require Mana Points to use
Abilities Screen

An editing screen

Almost every ability is assigned a Type, which determines what monsters are sensitive to or resist it. Some abilities, however, are not damaging and instead benefit the Vulpin that uses them directly.

Collecting all of the possible Abilities for their Vulpin to use grants the player an Achievement.

Magic Name Picture Type Mana Points Offensive or Defensive
Attack
Attack
Normal None Offensive
Defend
Defend-moves
Normal None Defensive
Meditate
Meditate
Normal One Defensive
Leaf Strike
Leaf Strike
Earth One Offensive
Swarm
Gee
Earth Two Offensive
Boulder Breath
Boulder
Earth Four Offensive
Flame Strike
Falme
Fire One Offensive
Blaze
Gjvyb
Fire Two Offensive
Fire Breath
Fire
Fire Four Offensive
Frost Strike
A move
Ice One Offensive
Bubble Fountain
Hnujim
Ice Two Offensive
Aqua Breath
Aqua bra=eaath
Ice Four Offensive
Vortex Strike
Mufu
Air One Offensive
Bolt
Bam
Air Two Offensive
Hurricane Breath
Hurricane Breath
Air Four Offensive
Heal
Heal
Light Two Defensive
Sunburst
Sunburst
Light Three Offensive
Lunar Rain
Lunar Rain
Dark Three Offensive

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