Move is something a Vulpin can use to damage any Monsters that oppose it. Monsters, however, can also utilize Abilities to deplete a Vulpin's Health Points or to heal themselves. The vast majority of Moves require Mana Points to use Almost every ability is assigned a Type, which determines what monsters are sensitive to or resist it. Some abilities, however, are not damaging and instead benefit the Vulpin that uses them directly.
Collecting all of the possible Abilities for their Vulpin to use grants the player an Achievement.
|Move Name||Picture||Type||Mana Points||Offensive or Defensive|